
Sword Specialization
PassiveIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
Classic Original bonus: +5 sword skill.

The Human Spirit
PassiveSpirit increased by 5%.

Perception
ActiveInstant · 3 min cooldown
Dramatically increases stealth detection for 20 sec.

Will to Survive
ActiveInstant · 3 min cooldown
Instantly removes all Stun effects.
Character field guide Beta · 2026-09-30
WoW Forever Racials
Your race is part of your build. Explore the racial abilities of every Alliance and Horde race, compare selected changes from Classic, and find the spells unique to your Priest.
10 playable races
40 racial abilities
12 Priest spells
01 / Choose your allegiance
Alliance

Find Treasure
ActiveInstant
Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

Stoneform
ActiveInstant · 3 min cooldown
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Classic Granted armor rather than direct physical damage reduction.

Mace Specialization
PassiveIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Classic Original bonus: +5 mace skill.

Big Game Hunter
PassiveDamage dealt versus Beasts increased by 5%.
Classic Replaces the Classic gun critical strike bonus.

Shadowmeld
ActiveInstant · 10 sec cooldown
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Classic Restricted this ability to use outside combat.

Quickness
PassiveDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Classic Supplied dodge without the movement speed bonus.

Wisp Spirit
PassiveTransform into a wisp upon death, increasing movement speed by 75%.
Classic Original movement bonus while dead: 50%.

Elune's Light
ActiveInstant · 3 min cooldown
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Escape Artist
ActiveInstant · 2 min cooldown
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Classic The brief immunity after escaping is an addition to Classic.

Expansive Mind
PassiveMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Classic Increased Intellect instead of resource pools.

Engineering Specialization
PassiveYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Classic Original bonus: +15 Engineering skill.

Eureka!
ActiveInstant · 2 min cooldown
Your next 3 damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For healers, your next 3 damaging or healing abilities cost 10% less Mana and do 10% more.

Walk on Air
ActiveInstant · 2 min cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.

Read Ley Line
Active2 sec cast · 2 min cooldown
Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

Elemental Insight
PassiveDamage dealt versus Elementals increased by 5%.

Wind Blessed
PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
02 / Choose your allegiance
Horde

Blood Fury
ActiveInstant · 2 min cooldown
Increases Attack Power and Spell Power by 10% for 15 sec.

Hardiness
PassiveDuration of Stun effects on you reduced by 20%.
Classic Offered stun resistance instead of shorter stuns.

Axe Specialization
PassiveIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Classic Original bonus: +5 axe skill.

Shatter Curse
ActiveInstant · 3 min cooldown
Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Underwater Breathing
PassiveUnderwater breath lasts 300% longer than normal.

Will of the Forsaken
ActiveInstant · 2 min cooldown
Instantly removes all Charm, Fear and Sleep effects.
Classic Also provided temporary immunity.

Cannibalize
Active5 yd range · Instant · 2 min cooldown
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Classic Did not restore Mana.

Touch of the Grave
PassiveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

War Stomp
Active0.5 sec cast · 2 min cooldown
Stuns up to 5 enemies within 8 yds for 2 sec.

Endurance
PassiveTotal Health increased by 5% and chance to hit increased by 1%.
Classic Affected base Health and did not add Hit Chance.

Cultivation
ActiveInstant · 1 hour cooldown
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Classic Original bonus: +15 Herbalism skill.

Plainsrunning
PassiveGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Berserking
ActiveInstant · 3 min cooldown
Increases your spellcasting and attack speed by 10% for 10 sec.
Classic Original speed scaled with missing Health.

Regeneration
PassiveHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Beast Slaying
PassiveDamage dealt versus Beasts increased by 5%.

Rapid Regeneration
ActiveChanneled · 3 min cooldown
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Walk on Air
ActiveInstant · 2 min cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.

Skysight
Active0.5 sec cast · 2 min cooldown
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

Elemental Insight
PassiveDamage dealt versus Elementals increased by 5%.

Wind Blessed
PassiveIncreases your spellcasting, melee, and ranged Haste by 1%.
03 / Race-specific class spells
Priest racials
Six Priest races each have two spells of their own in this snapshot. These class spells are listed separately from the four general abilities that come with each race. Tooltip numbers reflect the beta client and can change.
Human

Divine Grace
Active40 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.

Feedback
Active230 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Dwarf

Chastise
Active225 Mana · 20 yd range · Instant · 2 min cooldown
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat

Desperate Prayer
ActiveInstant · 10 min cooldown
Instantly heals the caster for 1,285 to 1,513.
Night Elf

Elune's Grace
Active3% of base mana · Instant · 5 min cooldown
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

Starshards
Active350 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Gnome

Confounding Flash
Active3% of base mana · 0.5 sec cast · 2 min cooldown
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

Contingency Plan
Active30 yd range · Instant · 10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Undead

Dark Sacrifice
ActiveInstant · 10 min cooldown
Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana.

Touch of Weakness
Active195 Mana · Instant
The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Troll

Hex of Weakness
Active240 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

Shadowguard
Active250 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Make the bonuses count
How to compare WoW Forever racials
Start with your class
Check the class links on each card. Dwarf Shaman, Undead Paladin and both Skyborne Druid options appear in this export. Follow the link to explore the corresponding talent trees.
Read the conditions
A weapon bonus requires the right weapon. Creature bonuses apply to specific enemy types. Recovery abilities may end when you move, act or take damage; their full conditions are on the cards.
Compare the whole kit
Consider offensive cooldowns, defensive tools and movement together. The two Skyborne orders share three abilities, but Read Ley Line and Skysight give them different exploration benefits.
Before you create a character
WoW Forever racials FAQ
Which races are available in WoW Forever?
The snapshot lists Human, Dwarf, Night Elf, Gnome and Skyborne (High Order) for the Alliance. The Horde has Orc, Undead, Tauren, Troll and Skyborne (Windshaper). Each has four general racial abilities.
Which race should I choose for my class?
Start with the available classes on each race card, then compare the effects you will actually use. Weapon requirements, enemy types, crowd control and cooldowns can matter as much as a damage bonus. Open the linked class calculator to plan the talents alongside your choice.
What is the difference between the two Skyborne orders?
Both share Walk on Air, Elemental Insight and Wind Blessed. Alliance High Order adds Read Ley Line for Health and Mana regeneration; Horde Windshaper adds Skysight for movement and mounted speed. Their available classes also differ.
Where can I find WoW Forever Priest racials?
The Priest section below the faction cards lists two race-specific spells each for Human, Dwarf, Night Elf, Gnome, Undead and Troll. Read their costs, range and cooldowns before comparing their healing, defense or damage effects.
How current are these racial abilities?
This page uses the 2026-09-30 talentsforever.com export. The export is beta-client data, so effects and class availability may change with tuning. Classic notes cover selected differences and do not describe every historical change.
